Could this be a clue from my forthcoming Sherlock Holmes novella, The Crimes of Dr. Watson? Is this something you might pluck from the book itself, to examine at your leisure? Why, is this a train schedule? What possible significance could this have? What is Glen Rock? Why do they transport people? Where do they go to? This is not my beautiful house. This is not my beautiful wife...Anyway, yeah, I've just burned through the second round of page proofs for Dr. Watson, and holy crap is this book looking awesome. Even if my story sucks the big one, you can purchase this bad boy knowing you're getting every penny's worth of illustration and design. The folks at Quirk sure know what they're doing. Even if I don't, most of the time.
This book is gonna be fucking awesome. Duane Swierczynski tackles Holmes...
ReplyDeleteThe Crazynskis are gonna go wild.
Why, I bet that G. Rucka fellow's behind it all - he sounds foreign.
ReplyDeleteThis excites me on multi-tiered levels. This looks to dovetail completely with your cross-pollinating nature. I've always loved the idea of an interactive experience that didn't necessarily entail a computer.
ReplyDeleteAs a (full disclosure) uber-boardgamegeek, I had fond memories of this game, which was a hybrid of Choose Your Own Adventure narrative and Clue-like game with props -- "authentic" evidence, clues, and reference materials (including the famed Gazetteer). They also published one in an LA-noir setting called GUMSHOE.
There's also a killer book by Scott Stewart (author and also interactive game designer) called Cathy's Book, which is a missing high school girl's diary that is "found" by the reader, replete with clues sealed in a glassine envelope, fake websites, and phone numbers that contribute to the overall puzzle.
In summary, I'm dead-sexy for November 2007.
Ah, Tiffany--thanks. Can't wait to hear what you think of the finished product.
ReplyDelete